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Rising Storm 2: Vietnam Activation Code Offline





















































About This Game Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for.Continuing the Tripwire tradition of providing strong support for games post-launch, Vietnam has already been updated multiple times, providing the player with:64-player battles6 different armies to play, each with their own weapons and abilities:United States Army and Marine CorpsNorth Vietnamese Army (PAVN) and National Liberation Front (Viet Cong)Australian ArmyArmy of the Republic of Vietnam (ARVN)Over 50 weapons, covering everything from rifles and pistols to flamethrowers and rocket launchers4 flyable helicopters - Huey, Cobra, Loach and BushrangerAsymmetric warfare - VC traps and tunnels vs. US napalm and choppersMore than 20 maps3 distinct game-modesProximity VOIPAnd hundreds of character customization options.Rising Storm 2: Vietnam offers intense action for up to 64 players in battles between the forces of South Vietnam (the US and their Allies) and those of the North - the regular, main-force units of North Vietnamese Army, plus the guerilla fighters of the National Liberation Front (or Viet Cong).SOUTHERN FORCES - US, Australian and ARVNThe Southern forces have firepower and mobility on their side, with each army having its own unique supporting arms:US Army/Marine Corps - airburst artillery, the Spooky gunship and napalm strikesAustralian Army - Pair of Canberra bombers and heavy artilleryARVN - medium mortar barrage and napalm strikes from older A-1 SkyraidersFor mobility, they have access to full helicopter support:UH-1 “Huey”: provides rapid transport for a squad across the mapOH-6 “Loach”: acts as both a spotter and airborne command post, as well as a fast gunship, with its minigunsAH-1G “Cobra”: heavily-armed gunship with massive firepower for a pilot and weapons officerAustralian “Bushranger”: a Huey, with dual M60 machine guns, minigun and rocketsTactically, the Southern squad leaders become important - so long as the squad leader is alive and in a smart location, the rest of his squad can spawn in on his location. So keep your squad leaders alive at critical moments!As for weapons, the Southern forces had a wide range of the best weaponry of Western nations, ranging from older, WWII-era leftovers, through to the latest technology of the time:M1 Garand, M2 Carbine, M3 “grease gun”, BAR and M1919 .30-cal LMGM14 Battle Rifle, M40 and XM21 sniper riflesM60 LMG and M16 automatic rifleFor heavier support - the M79 grenade launcher and M9A1-7 flamethrowerExplosives - M61 frag grenade, M8 smoke, C4 explosives and M18 ClaymoreNORTHERN FORCES - NVA and VCThe Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN - or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China - known as the Viet Cong. For supporting weapons each has:PAVN/NVA - heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trailNLF/VC - a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrageTo compete with the Southern forces’ mobility, the Northern forces have their own mobility - and stealth:NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action - or even behind the linesGiven their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraftSA-2 Missiles - the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right“Ho Chi Minh Trail” ability - the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate“Ambush Spawn” ability - the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes.The weaponry for the Northern forces is wide-ranging - the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons:AK-47 and Type 56 Assault riflesRussian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifleMN 91/30 and SVD sniper riflesPPSh-41 and French MAT-49 SMGsIZh-58 double-barrelled shotgunDP-28 and RPD LMGsRPG-7 rocket launcherMD-82 toe-popper mines, Tripwires and Punji traps 1075eedd30 Title: Rising Storm 2: VietnamGenre: Action, Massively Multiplayer, Simulation, StrategyDeveloper:Antimatter Games, Tripwire InteractivePublisher:Tripwire InteractiveFranchise:Tripwire InteractiveRelease Date: 30 May, 2017 Rising Storm 2: Vietnam Activation Code Offline When it comes to Viet kong saying GI go home, or rice secured. You know it's an absolute meme. Not only will you get dropped from someone who's like 1000 yards away in a bush, you'll enjoy it. Flying sucks, recoils crazy. Optimization? What's that? Great game 10\/10. CHARLIE DON'T SURF!. I really liked Rising Storm\/Red Orchestra 2, so I decided to buy this one. I can recommend it, but there are a few things you need to know which are important.Rising Storm Vietnam is a realism-shooter. If you want to have a little bit of arcade-like gameplay, you won't have fun here.Most of the time you spent crouching or even proning, moving slowly from cover to cover, and observing the environment to find the enemy. Depending on the map, there are wide ricefields, towns or jungle. Close quarter combat is rare, and if you get into a CQC situation, you have to be REALLY fast to survive.Be prepared to get killed by a sniper or an airstrike directly after you spawn - most of the time you won't even see the enemy, it's like "Spawn, run for 3 seconds to find cover, BLAM, headshot from 180m, dead. No clue where the enemy was."This can be extremely annoying.Another important point is the chance to be teamkilled, or to teamkill by yourself. As the game is realistic, it is difficult to see if the guy who's running in a distance of 50 meters between the bushes is a friend or an enemy, so check always twice.The chances are high that you will get killed by a friendly airstrike (barrage, napalm etc.) or a friendly grenade - depends on the team.Don't understand me wrong, I like this game. But the road to joy is long.Very nice: The game features many weapons and different uniform styles which you can unlock if you level up. So nearly every soldier looks a bit different, which creates a nice atmosphere.If you like realistic shooters, this is definitely worth a look. But it can get really nasty from time to time.. BETTER RUN THROUGH THE JUNGLE. When the trees are speaking Vietnamese, and you aren't Vietnamese Lorax then you know its cowbunga time.. YAAAAAAAAAAAAAAAAAAAAAA. This game is the best Early Access Alpha game. The Devs actually put a lot of effort into making this game a masterpiece. 9\/11 score. Would recommend for hardcore or casual players. The only thing I don't like about this game is the lack of ground vehicles, and it needs more guns and more attachments\/equipment\/classes to use.

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