About This Game "This really isn't the same game that I originally purchased anymore. With all the changes that have been made over that duration the game is so much more fun now that there are machines to alleviate almost every large build annoyance that used to exist. The FALCORs, thieves, excavators, drills etc.. all did so much for automation it's almost hard to believe I ever did that stuff manually before."A Whole New Survival Experience...FortressCraft has continued to evolve, and now sits at 22 free Content Patches since leaving Early Access. This has included radical visual alterations, completely reworking the surface, along with a brand-new rendering system. On top of that, there has been an enormous amount of work to make the game more understandable and accessible for new players, with a new UI, new Tutorial, new Missions and a updated context-sensitive Handbook. The combination of these things should work towards making it feel like a fresh, new experience. Prepare for a new exploration and survival experience!FortressCraft Evolved is a unique blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface. An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from Solar Energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter, thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game. And all this runs on a custom engine with an enormous draw-distance, scaleable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! Experience the largest worlds ever seen in any computer game - ever! Create a futuristic mining operation consisting of thousands of huge machines. Full Tower-Defense style combat in a voxel universe. Use hi-tech machinery to locate and process resources from thousands of meters away. Explore thousands of metres vertically, overcoming ever-more difficult challenges.Official Texture Pack and Mod Pack supportState of the art lighting and shadowing, utilising high resolution maps for machinery and environmentInnovative“Build to Me” Feature to facilitate rapid, accurate buildingSuper Build Tools allowing instant creation of primitive shapes "In a world where early access and indie usually means abandoned, unfinished garbage, this game's post-launch development is outpacing many AAA titles and companies." 7aa9394dea Title: FortressCraft Evolved!Genre: Adventure, Casual, Indie, RPG, Simulation, StrategyDeveloper:ProjectorGamesPublisher:Digital TribeRelease Date: 9 Nov, 2015 FortressCraft Evolved! Download Utorrent fortresscraft evolved how to get research points. fortresscraft evolved vacuum. fortresscraft evolved hard rock grinder. fortresscraft evolved base layout. fortresscraft evolved spawn items. fortresscraft evolved tech tree. fortresscraft evolved build gun v2. fortresscraft evolved threat reducer. fortresscraft evolved flatland. fortresscraft evolved wikipedia. fortresscraft evolved healing. fortresscraft evolved nano disintegrator. fortresscraft evolved progression. fortresscraft evolved wooden planks. fortresscraft evolved frozen factory expansion key. fortresscraft evolved kill overmind. fortresscraft evolved weapon. fortresscraft evolved laser energy transmitter mk2. fortresscraft evolved patch 18. fortresscraft evolved drop items. fortresscraft evolved latest version. fortresscraft evolved advanced machine block. fortresscraft evolved constructobot. fortresscraft evolved scrap track. fortresscraft evolved particle filter. fortresscraft evolved achievements. fortresscraft evolved fortified pcb. fortresscraft evolved updates. fortresscraft evolved charged lithium coil. fortresscraft evolved. fortresscraft evolved. fortresscraft evolved end game. fortresscraft evolved frozen factory research. fortresscraft evolved ampule crafter. fortresscraft evolved complete brain pack. fortresscraft evolved power grid. fortresscraft evolved enemies. fortresscraft evolved cheat codes. fortresscraft evolved ampule crafter. fortresscraft evolved lift. fortresscraft evolved auto upgrade. fortresscraft evolved jet turbine underground. fortresscraft evolved console commands. fortresscraft evolved pcb. fortresscraft evolved hydroponics bay. fortresscraft evolved xl experimental pod. fortresscraft evolved 2017. fortresscraft evolved walkthrough. fortresscraft evolved ep 1. fortresscraft evolved heat conducting pipe. fortresscraft evolved forced induction. fortresscraft evolved best mods. fortresscraft evolved nickel. fortresscraft evolved constructobot. fortresscraft evolved key bindings. fortresscraft evolved turbine. fortresscraft evolved quarry. fortresscraft evolved minecart. fortresscraft evolved iron. fortresscraft evolved weapon. fortresscraft evolved good seeds. fortresscraft evolved dedicated server commands. fortresscraft evolved titanium. fortresscraft evolved kill overmind. fortresscraft evolved ore. fortresscraft evolved elevator. fortresscraft evolved patch 22. fortresscraft evolved mynocks not spawning. fortresscraft evolved void hopper. fortresscraft evolved achievements. fortresscraft evolved patch 17. fortresscraft evolved steam. fortresscraft evolved inventory editor. fortresscraft evolved wood. fortresscraft evolved primary pcb. fortresscraft evolved remove fog. fortresscraft evolved gold foil. fortresscraft evolved 2018. fortresscraft evolved patch notes. fortresscraft evolved complete pack. fortresscraft evolved development console. fortresscraft evolved patch 22. fortresscraft evolved solar panel. fortresscraft evolved server. fortresscraft evolved tunnel nuker. fortresscraft evolved workfloor excavator. fortresscraft evolved grappling hook not working. fortresscraft evolved flatland. fortresscraft evolved walkthrough. fortresscraft evolved gps. fortresscraft evolved tutorial. fortresscraft evolved quarry setup. fortresscraft evolved conveyor belt. fortresscraft evolved lift compressor I really wanted to like this game, I mean honestly I did. It reminds me of gregtech mods for minecraft.I've played for over 500 hours. The core game loop is there, with a steep difficulty curve. You really have to hustle to survive the early game. Like, you can survive when you only have a few machines that don't fit together well and need storage buffers at every step. When you start to scale up into the massive industry all the minor inconveniences really start dragging you down. Let me state this again , I really wanted to like this game!!!Unfortunately almost every idea in this game is half baked and poorly implemented. It's an incoherent jumbled mess of unfinished and buggy machines. Imagine you had a puzzle that you were excited to put together, except none of the pieces fit together no matter how you arranged them. That's what this game feels like.Now the developer has drawn the curtain on a game that has content but lacks polish.Abandon-ware. Avoid.. I'm torn. On the one hand, this game is like automation minecraft, with tons of very cool features, even if a few of them are clunky or hard to learn. There are tons of cool systems and tools built into the game, and it is visually cool to see the automation at work, even if the draw distance is pretty limited and unoptimized. On the other hand, a lot of core gameplay basics are tough to get going, and requires that you move really fast to not get taken out early on -> you will need to find and exploit a ton of resources to get basic defenses up and working at all since things like lithium are not quickly available to help with solid logistical automation. I would recommend it... except that Factorio is just a superior game - it lacks the 3d component and some of the crazy energy management - but Factorio has better features, development, and core gameplay loop.Ultimately I like a lot of what is here, but it is tough to recommend it across the board. If you really like but have grown tired of big minecraft mod packs, factorio, or other deep survival-crafting-automation games - then pick this up, and be patient. Given time it gets better - but it is a struggle to get into, even with some friends.. confusing controls. Been playing this game off and on since...I'd have to say almost 5-6 years ago now? It's been a long time. Seeing the development of it build up gradually over time has been quite interesting to say the least. I've gotten endless hours of enjoyment out of the game all the same. There's something relaxing about getting something set up and watching it do its job. Hard to believe it's finally out of early access.For those who don't know anything about this game, think of it like a sort of marriage between Factorio and Minecraft. Primarily you'll be building a base, but building the base up attracts waves of flying insects to assault the base. My recommendation is to play it so that if the bugs kill your base, it just disables it for a time. Treating the game mode of "your base can't be destroyed" as the default would be like playing Terraria or the other two aforementioned games with permadeath right off the bat, you'd have a bad time of it.Don't worry too much about the influx of negative reviews recently, I assume people are upset because there won't be more free content\/fixes as the developer has finally put in the last patch. For its price the game is well worth the cost, cheaper than minecraft yet with more content I'd say, at least for an automation buff like myself.The game has a bit of a learning curve to get into it, but once you get rolling you'll be laughing. Plus it has jetpacks and grappling hooks, did I mention that? Endless enjoyment grappling around places. There's mod support too for those who enjoy that. Would definitely recommend.. The game in Early Access was very fun. It was difficult but not overly. And definitely Open World feel. We quit playing about 2 years ago after 140 hours of game time and waited for it to leave EA.After coming back last 2 days, it is obvious the same old crowd influenced this game like others. It is no longer fun, just tedious, grindy, on a timer to doom. You can't just go at your own pace as mobs come eat you at your base, even before you have a conveyor line to iron.I'd recommend you move on to something better. Sadly.. A broken mess of a game, full with bugs, most promises not kept and or are scrapped and never saw the day of light, and mostly left unfinished.The development has ceased, don't expect bug fixes anytime soon. Streaming.... oh you missed it.: Remember, I stream development of FortressCraft from Mon-Thu over on the PG youtube channel:https://www.youtube.com/user/ProjectorGames/live(Fridays are of course non-FortressCraft days - if you're curious to see what else I'm upto, that's the day to mosey along)Patch 13 is scheduled to drop next Thursday/Friday, and should contain shiny new graphics and bug fixes for all \o/. Still not dead!: I'm still stuck down in the deepest, darkest depths of rural Cornwall - I'm not joking, my nearest Pokestop is about 7 miles away - and I'm itching to get back. Sadly, mum's casts don't come off until next week, so I'm stuck here until probably early October!Thank you for your kind messages - for those of you who cheerfully said "Don't worry, at least nothing was broken!", then I'm sorry to say that she actually broke 4 bones. My first focus will be getting a quick patch out with a bunch of fixes for dedicated/permission based servers, and then get on to the Adventures Pack and the Critter hunting minigame!I've been on the Discord on my phone, but the internet here isn't close enough to fast enough to achieve much else!. 2 days until the next patch.: Best way to make sure I know of any of your 'favourite' issues is live :https://www.youtube.com/user/ProjectorGames/live. Patch 18 now live.: The 18th free Content Patch since we left Early Access is now live for everybody. Check the previous post for pretty video and long-winded descriptions - this post is a little 'listy'Enjoy!Network fixes. Fun stats!: So, lots of copies were sold in the Hallowe'en sales, but sadly, they were are 75% off. Feeling guilty about how cheap it was? Well, why not purchase all the DLC ;-)So, I noticed that we had a GREAT peak of 600 players on Sunday night, but that the sale purchases aren't in line with that. The conclusion is that people like buying games a lore more than they like playing them - I was then asked if I could track that, and why yes, yes I can!82.9% of purchasers have managed to run the game.82.8% of people have managed to leave the main menu.30% of players have never entered survival mode.50% of players have never extracted a single ore (yes, 20% of players have basically just entered survival mode, looked at trees or the sky or something, and then quit)3% MORE players have located the build gun than extracted any more - I suspect down to button mashing.42% of players have died in game.16.6% of players have made it out of the initial Tier-1 area, by fitting a suit heater.15% of people have managed to build automated defences of some sort.6% of players have joined a multiplayer world.1.5% of players have downloaded a mod.That means that 83.4% of players haven't fitted the suit heater. Let that sink in. 64 lithium bars and some pretty easy research. This leads me to remind myself that I need to not forget the start game, the UI, the guiding of new players.
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