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DriftKing 2D Ativador Download [portable Edition]





















































About This Game DriftKing 2D is an endless random generated Drifting game! Just try to stay on the road!![Public Beta] (DriftKing 2D - v0.166) Endless Mode (A New Game-mode coming soon!) 5 biomes to explore. 3 Cars to collect. (more cars coming soon!) 50 colors to unlock to change the color of your cars. Additional missions to play during Endless mode. Day/Night Cycle (21:00 PM Local Time = 21:00 PM In-Game Time) Achievements Unlockable music. Play with Keyboard, Mouse, Controller or by using Touch! Free updates. (Paid DLC will never happen!)Future updates include: New and updated biomes, New vehicles, New missions, New Music, New game modes, Secrets, Optimization and bug fixes!, & more!-Feedback is always very welcome & will directly impact development.- 7aa9394dea Title: DriftKing 2DGenre: Action, Adventure, Casual, Indie, Racing, Early AccessDeveloper:LolindirLinkPublisher:LolindirLinkRelease Date: 10 May, 2019 DriftKing 2D Ativador Download [portable Edition] Alright game, it starts off kinda blah but does seem to grow on you as you play it a little more.https:\/\/www.youtube.com\/watch?v=l7e-Y-PJn9M&feature=youtu.beStill the game seems to be priced WAY too high at its launch price of $4.99 USD. I'd recommend to the developer to price this title at 99 cents or $1.99 tops. I know it's your first Steam title, but it's just not worth $5 to most gamers on Steam. Remember they can buy games like Burnout Paradise City OR Need for Speed games for $5 or under on sale all the time!This game scored a dismal 47% in my scoring, mostly hurt by a bad value score because of the steep asking price.NOT recommended unless you get it at around $1 or less.Not a bad first game to the developer, maybe speed it it up and add acceleration and brakes to the game and with the faster speed, no such drastic curves. That could help make the game more fun IMO but I DO love the random track generation!. Out of the 119 games I own, this is definitely one of the best games.. Think this game needs more work. I'll let u decide to buy it or not as im on border line for this game.. Alright game, it starts off kinda blah but does seem to grow on you as you play it a little more.https:\/\/www.youtube.com\/watch?v=l7e-Y-PJn9M&feature=youtu.beStill the game seems to be priced WAY too high at its launch price of $4.99 USD. I'd recommend to the developer to price this title at 99 cents or $1.99 tops. I know it's your first Steam title, but it's just not worth $5 to most gamers on Steam. Remember they can buy games like Burnout Paradise City OR Need for Speed games for $5 or under on sale all the time!This game scored a dismal 47% in my scoring, mostly hurt by a bad value score because of the steep asking price.NOT recommended unless you get it at around $1 or less.Not a bad first game to the developer, maybe speed it it up and add acceleration and brakes to the game and with the faster speed, no such drastic curves. That could help make the game more fun IMO but I DO love the random track generation!. Think this game needs more work. I'll let u decide to buy it or not as im on border line for this game.. Think this game needs more work. I'll let u decide to buy it or not as im on border line for this game.. Out of the 119 games I own, this is definitely one of the best games.. Alright game, it starts off kinda blah but does seem to grow on you as you play it a little more.https:\/\/www.youtube.com\/watch?v=l7e-Y-PJn9M&feature=youtu.beStill the game seems to be priced WAY too high at its launch price of $4.99 USD. I'd recommend to the developer to price this title at 99 cents or $1.99 tops. I know it's your first Steam title, but it's just not worth $5 to most gamers on Steam. Remember they can buy games like Burnout Paradise City OR Need for Speed games for $5 or under on sale all the time!This game scored a dismal 47% in my scoring, mostly hurt by a bad value score because of the steep asking price.NOT recommended unless you get it at around $1 or less.Not a bad first game to the developer, maybe speed it it up and add acceleration and brakes to the game and with the faster speed, no such drastic curves. That could help make the game more fun IMO but I DO love the random track generation! Changelog: 0.168.0 - New Game Mode added!: Changelog: 0.168.0 Added a New game mode! (Target Practice! v1) Added 13 New achievements! Added a Profile page to view your Player Stats. Added a Boost icon (tap The middle part of the screen, or "Press A/E" to Boost!) Added Biome Names in the Garage Menu & Store Menu. Added Snowballs in the snow Biome. Added Cacti in the Desert. Added Continue & Quit options in the Pause menu. Fixed headlight Angle jumping. Fixed Player Collission bug. Fixed Tank not receiving DK from Drifting. Fixed Settings menu (languages/About) showing the wrong tab. Fixed Clearing save data not working on controller. Fixed Daily Coin icon disappearing after window rescaling. Fixed Menu Tab sometimes not resetting to 0 in the Main menu. Fixed Quiting from Main Menu display bug. Modified Menu Scrolling for keyboard and controller. Window maximizes on startup Optimizations and bug fixes.Also: HAPPY BIRTHDAY TO ME! (MAY 25th) https://store.steampowered.com/app/965000/Drift_King_2D/. Patchnotes v0.164.1: Changelog:- The Road generation crashes less on itself. -not finished with this one!-- Added a bunch of newly translated texts. Modified some others.- Fixed receiving no car on first play. (you should also start with 10 DK instead of 0, Please let me know if this is not the case!)- Fixed menu texts sometimes zero-ing out.- The game now remembers the DK collected in total.- Fixed Mission 1, 2 & 3. now displaying the correct stats.- Fixed Crash animation sometimes not playing.- Fixed the drifting audio FX not playing.- Increased the speed a little bit.- The game now starts in a bigger window.. Patchnotes v0.164.1: Changelog:- The Road generation crashes less on itself. -not finished with this one!-- Added a bunch of newly translated texts. Modified some others.- Fixed receiving no car on first play. (you should also start with 10 DK instead of 0, Please let me know if this is not the case!)- Fixed menu texts sometimes zero-ing out.- The game now remembers the DK collected in total.- Fixed Mission 1, 2 & 3. now displaying the correct stats.- Fixed Crash animation sometimes not playing.- Fixed the drifting audio FX not playing.- Increased the speed a little bit.- The game now starts in a bigger window.. Changelog: 0.166.0 (Ocean Biome update): Changelog: 0.166- Added the 5th Biome: Ocean (beta).- Added a 7th language: Portuguese. (Beta)- Added color to the selected menu tab button.- Corrected a transition bug beyond 750m.- Fixed Transitions generating straight at you.- Fixed Daily Coin icon appearing when hitting restart.- Fixed a visual bug by clicking the Daily coin in the settings or missions menu.- Fixed a camera zoom bug by selecting a different starting Biome- Fixed alt-Enter (Full-screen) also hitting just Enter ("A")- Fixed a Tire skid marks bug after reaching over 500m- Fixed hitting a traffic cone twice fast, not detecting the second hit.- Moved the camera up a little for a bigger view.- Minor other tweaks.. DriftKing 2D will release today! - Patch notes v0.163: DK2D patch notes v0.163 (May 10 - 2019). The Beta is Playable today!: Good progress has been made on getting the game actually playable on Steam!Achievements should be fine from now on as well!That went a lot smoother than expected, So the future looks bright!There's still a lot to manage on the Steam store side, But at least the workflow has been straightened out.Everything between development and pushing to Steam should be fairly straight-forward from now on. I'm really glad to get past these steps.Next steps are to actually make the game itself completely playable. Starting with:- Fixing all dynamic User interfaces.- Filling the menu's with content: Missions are coming!- Creating a real cloud-saved save file.- Adding the First achievement. (All other achievements should stay unlocked during the beta round)- Adding the 3th and 4th Vehicle. (Suggest anything!)Also:- A Website: https://DK.LolindirLink.com (Coming Soon)- Marketing / Social Media (Soon)- Actually realizing the April 1st launch day.Thank you all.-LL. DK2D Early Access Launch postponed!: My apologies for not making it in time!This is no April Fools joke unfortunately.A lot has happened for me personally in the past few weeks including a new day job.DriftKing 2D is almost ready for it's Early Access launch but it's just not quite there yet. Transparency is important so here's a quick summary of things that didn't finish in time and are currently my top priority in the coming days: Collecting new colors and vehicles. (Almost ready) The Store menu's (Almost ready) Achievements & Leaderboards (Almost Ready) Missions menu (Almost Ready) Offline savefile system + Cloud save (Broken) Additional tweaks and optimizations of the new additions.There's also a new gameplay trailer coming as soon as possible, Work on the website and presskits, Marketing and porting the game over to Google Play while waiting for the game build to go live on Steam.I hope everyone will understand my decision to postpone until a more complete and playable version has been realized.. DriftKing 2D will release today! - Patch notes v0.163: DK2D patch notes v0.163 (May 10 - 2019). Changelog: 0.167.0: Changelog: 0.167.0- Added The tank! (The Boomer) acts like a regular car in "endless mode".- Made some changes for the upcoming new game mode. (coming ASAP)- Changed the Ocean biome images in the garage and the store.- Added vehicle names. Biome names coming in the next update.- Fixed a menu selection bug (themes) by using keyboard or controller to navigate.- Modified the Konami Code's.- Fixed a bug with previewing colors.- Minor other tweaks. The Beta is Playable today!: Good progress has been made on getting the game actually playable on Steam!Achievements should be fine from now on as well!That went a lot smoother than expected, So the future looks bright!There's still a lot to manage on the Steam store side, But at least the workflow has been straightened out.Everything between development and pushing to Steam should be fairly straight-forward from now on. I'm really glad to get past these steps.Next steps are to actually make the game itself completely playable. Starting with:- Fixing all dynamic User interfaces.- Filling the menu's with content: Missions are coming!- Creating a real cloud-saved save file.- Adding the First achievement. (All other achievements should stay unlocked during the beta round)- Adding the 3th and 4th Vehicle. (Suggest anything!)Also:- A Website: https://DK.LolindirLink.com (Coming Soon)- Marketing / Social Media (Soon)- Actually realizing the April 1st launch day.Thank you all.-LL

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